Planets are better for research because of tile bonuses, observatories and the fact that you can diversify your research as you want instead of getting +3/3/3 on every tile.Īdd any potential planet modifiers and size bonuses for planets with over 16 tiles, and habitats become only marginally useful. Planets are strictly better for power because of tile bonuses and energy grids. Also building a habitat does not preclude you from building any other megastructures. Habitats have to be compared to planets not to other megastructures, because building up a habitat means your empire migration is diluted between the habitat and any planets being currently colonized. Even if you're a tiny empire researching very quickly, one research habitat can still compensate for two energy habitats. Three habitats together can produce almost as much energy as a dyson sphere, and depending on your size and your research speed one research habitat can very well be enough to compensate for them on your research speed. Habitats are great for power and research. Originally posted by Heresiarch:Habitats are terrible for mining, decent for power and only OK for research.Right, wrong, and wrong. Having more than one in a system gives you a good army production system. An orbital ring is a way of enhancing and further specialising a well developed world. They give a decent boost to NavCap (10+ the pop). A habitat is an artificial world that can act as a colony, with some unique differences. Dont believe you get a special district type - if you do its mining districts but am on mobile and. A 3 rare crystal deposit will mean your habitat can construct 3 crystal mines buildings. It works for things like zro, minor artifacts, and nanites. You can build more than one per system, so you could add 3 or 4 (or more) in a core system and it won't count against your core system limit. It actually increases the rate at which they are produced. It is possible to exceed 200 energy from a single habitat with synths and a few other buffs. For the mineral/influence cost and Unity/Tradition investment cost they outperform Dyson Spheres by a very large margin. They are outstanding for Energy, weak for research, terrible for minerals, ok for food. You can compensate for both by making some changes on your other worlds, but you probably will not see a net increase to your research speed unless you completely dedicate a 20+ world to research only with some additional research bonuses including a research governor (per habitat). Not sure what else suffer from high pop too. Originally posted by Deathcoy:Love the energy boost from spamming habitats but research suffers a lot since its based on pop.
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